Narnia vs. Harry Potter
Two amazing series of books each filled with great beings and peoples,what if the two universes were to duke it out,who would stand victorious?
NARNIA
The country of Narnia is where most of the action of the series is set. According to the mythology of the series, Narnia was created by the great lion, Aslan, and is filled with talking animals and mythical creatures. C. S. Lewis may have taken the name from the Italian town of Narni, whose Latin name was in fact Narnia. Narnia features rolling hills rising into low mountains to the south, and is predominantly forested except for marshlands in the north. The region is bordered on the east by the Eastern Ocean, on the west by a great mountain range, on the north by the River Shribble, and on the south by Archenland.
The Great River of Narnia enters the country from the northwest and flows to the Eastern Ocean. At its mouth lies Cair Paravel, the seat of High King Peter and his siblings. Other communities along the river include, from east to west, Beruna, Beaversdam, and Chippingford.
NARNIAS INHABITANTS
Humans from Earth
A total of eleven named humans from Earth have entered Narnia, four boys, two men, four girls, and a woman.
The four Pevensie children are the best known: Peter Pevensie (High King Peter the Magnificent), Susan Pevensie (Queen Susan the Gentle), Edmund Pevensie (King Edmund the Just), and Lucy Pevensie (Queen Lucy the Valiant). All of them appear in The Lion, the Witch and the Wardrobe and in Prince Caspian. Edmund and Lucy appear in The Voyage of the Dawn Treader and all of them appear (but Peter, who is out fighting giants on the northern frontier) as adults in The Horse and his Boy.
Others from our world include King Frank (who had been a cabman in London) and his wife Queen Helen, who were the first king and queen of Narnia and whose descendants lived in Narnia for many generations. They, together with Uncle Andrew Ketterley, Digory Kirke, and Polly Plummer appear in The Magician's Nephew. Eustace Scrubb, a cousin of the Pevensies, appears in The Voyage of the Dawn Treader and The Silver Chair, and Jill Pole, a schoolmate of Scrubb's, also appears in The Silver Chair. All of these except for Susan Pevensie and Uncle Andrew appear in The Last Battle.
There were also about a dozen unnamed humans from our world (six pirates and their women) who repopulated the unpeopled land of Telmar and founded the race of the Telmarines. As Aslan says in Prince Caspian, they accidentally found in a cave "one of the chinks or chasms between that world and this" (i.e. between our world and Narnia), and he adds, "There were many chinks or chasms between worlds in old times, but they have grown rarer. This was one of the last: I do not say the last." So quite possibly others came to Narnia from our world as well, but Lewis did not record their histories for us.
Humans from Earth are sometimes referred to as Sons of Adam and Daughters of Eve by Narnians, a reference to C. S. Lewis' Christian worldview.
Although he is not a human, Strawberry, the cabman's horse, also entered Narnia from our world and there was chosen to be a talking beast and transformed into the winged horse Fledge.
[edit] DwarfsDwarfs are native to Narnia. They are called Sons of Earth by Aslan, as opposed to humans, who are called Sons of Adam or Daughters of Eve. Dwarfs exist in at least two varieties: Black Dwarfs and Red Dwarfs, distinguished by the colour of their hair. While many Red Dwarfs are kind and loyal to Aslan, Black Dwarfs appear to be more selfish and hostile. Dwarfs appearing in the books are male and live together in communities, although they are known to mingle with and reproduce with humans. For example, Prince Caspian's Tutor Cornelius is a half-dwarf, and Caspian's former nurse is described as "a little old woman who looked as if she had dwarf blood in her".
Dwarfs, like fauns, satyrs, the river god and his Naiad daughters and the tree people (deities of the woods) stepped forth when Aslan (in The Magician's Nephew) called for Narnia to "Awake. Love. Think. Speak. Be walking trees. Be talking beasts. Be divine waters."[3] The dwarfs were presumably born of the earth, as the Dryads were of the trees and the Naiads of the waters. Dwarfs appear as the King's train-bearers at the coronation of King Frank. (Naiads — river nymphs — held Queen Helen's robes[4]) In keeping with their character as sons of Earth, the dwarfs are skilled and prolific smiths, miners, and carpenters. In battle they are renowned as deadly archers. A Dwarf can walk all day and night.[5]
[edit] Talking animalsMany of the animals found in our world can also be found in Narnia. In addition, there are talking versions of most of these animals. When Aslan breathed upon the first animal pairs, some not only gained thought and speech, but changed in size as well. Smaller animals (rodents, birds and small mammals) are larger than their non-talking relatives and larger animals are slightly smaller. Talking beasts can be divided into three main categories: Avian, Mammal, and Reptile. There are no talking fish or insects.
[edit] WitchesTwo witches are mentioned by name in the Narnian books, the White Witch (Jadis, empress of Charn, or the "White Lady") and the Lady of the Green Kirtle (or "the Green Lady"). Long after Lewis's death, character sketches appeared in later editions of the books that seem to indicate that these two witches are the same, but these notes are not due to Lewis. (See the Lady of the Green Kirtle for more discussion.)
Jadis is the last scion of the royal house of Charn, though in Narnian rumor she is said to be descended from Adam's first wife, Lilith (a mythological Mesopotamian storm demon), and to have both Jinn and Giant blood in her veins. According to the Beavers, she has no human blood at all, although she has the appearance of a very tall human woman. When Jadis first entered Narnia at its creation she fled to the north, where she spent nine hundred years gathering strength to invade and conquer Narnia. She was killed by Aslan in the First Battle of Beruna.
The Green Lady is able to transform herself into a huge serpent, and does so twice in The Silver Chair: once when she kills Rilian's mother, and once when she tries to kill Rilian himself and his companions. Most of her other powers seem to be related to seduction and enslavement; she has bewitched and enslaved Rilian and an army of underground gnomes, and almost succeeds in bewitching Jill, Eustace, and Puddleglum.
Lesser characters that might qualify as witches include the hags that appear in Jadis's army and the hag brought to Aslan's How in Prince Caspian.
[edit] Mythological creaturesOther inhabitants of the Narnian world based on known mythological or folkloric creatures include Boggles, Centaurs, Cruels, Dragons, Dryads, Earthmen or gnomes, Efreets, Ettins, Fauns, Giants, Ghouls, Griffins, Hags, Hamadryads, Horrors, Incubi, Maenads, Merepeople, Minotaurs, Monopods, Naiads, Ogres, Orknies (perhaps from Old English orcneas "walking dead"),[6] Winged Horses, People of the Toadstools, Phoenix, Satyrs, Sea Peoples (mermen), Sea serpents, Sylvans, Spectres, Sprites, Star People, Trolls, Unicorns, Werewolves, Wooses, and Wraiths. These are a free mix of creatures from Greco-Roman sources and others from native British tradition.[7]
One passage in The Lion, the Witch and the Wardrobe declines to describe the evil creatures, so that the book may remain suitable for children.
[edit] Other creatures and inhabitantsNarnia is inhabited by Marsh-wiggles (creatures of Lewis' own invention), and Dufflepuds (adapted from Pliny's Monopods) live on a distant island. There are also many singular beings who frequent or inhabit Narnia and its surrounding countries including: the River god, Bacchus, Father Christmas, Father Time, Pomona, Silenus, and Tash. It should also be noted that the Stars themselves are sentient beings within Narnia. Coriakin, the Magician, who rules over the Dufflepud/Monopods, and Ramandu, whose daughter marries Caspian X, are both stars who, for various reasons, are earth-bound. Both of these individuals were encountered in The Voyage of the Dawn Treader.
[edit] Cosmology[edit] General characteristicsThe world of Narnia is a flat world in a geocentric universe. Its sky is a dome that mortal creatures cannot penetrate.
Narnia's stars are burning humanoid beings. Its constellations are the result of a mystical dance upon the sky, performed by the stars to announce the works and comings of Aslan, Narnia's creator. The stars also arrange themselves to allow seers to foretell certain future events.[8]
The Narnian sun is a flaming disc that revolves around the world once daily. The sun has its own ecosystem, and is thought to be inhabited by great white birds, which appear in The Voyage of the Dawn Treader. Some of the vegetation on the sun is known to contain healing properties. For example, the extract of a certain fire-flower found in the mountains can heal any wound or sickness, and a fire-berry that grows in its valleys, when eaten by a fallen star named Ramandu, works to reverse the effects of age.
Suggested by several of the books, the ground of Narnia may be a living organism. In The Silver Chair, the main characters find a land named Bism many miles below Narnia, in which diamonds and other jewels provide juice when crushed or squeezed. They find the idea unbelievable until a gnome explains that the precious stones found in Bism are real, not dead like the ones found in the "shallow" mines made by dwarfs and others who live on the surface.
[edit] MultiverseThe Narnian world is part of a multiverse of many worlds including Earth and the world of Charn. These are connected by a meta-world or linking room known as the Wood between the Worlds. This space takes the form of a dense forest with many pools of water. With appropriate magic (or a device such as rings made from the soil), each pool leads to a different world. The Wood between the Worlds seems to affect the magic and strength of the White Witch, who becomes weak and ill when taken there.
The Narnia book The Magician's Nephew in its second paragraph says "In those days Sherlock Holmes was still living in Baker Street and the Bastables were looking for treasure in the Lewisham Road." This suggests that the Earth end of the Narnia stories, and the Sherlock Holmes stories, and The Story of the Treasure Seekers, happen in the same fictional universe.
[edit] TimeEarth visitors to Narnia typically find that a visit to Narnia lasts longer in Narnia (sometimes much longer) than the corresponding period of their absence from Earth. How much longer appears to be arbitrary — for example, in The Lion, The Witch and The Wardrobe, Lucy's first visit to Narnia lasts hours and the four children's main adventure there lasts fifteen years; but each time, they are gone from Earth for at most a few seconds. Temporal order, however, seems to be preserved: a person crossing between the worlds arrives after people who have crossed previously, and before people who cross later.
The Telmarines, who are descended from pirates from our world, may provide a counter-example. The pirates crossed from "an island in the South Seas" through a portal to Telmar in the Narnian world, and later migrated to Narnia itself. They must have arrived in the Narnian world after the first Earth visitors, who left Earth in 1900 (according to the Narnian timeline) and witnessed the creation of Narnia. So if temporal order is preserved, the pirates could have left Earth no earlier than 1900.
HARRY POTTER
There is no separate "magical land" in the Harry Potter universe. The wizarding world not only coexists alongside the world of Muggles, but also is embedded within it. Only one settlement in Britain, being the village of Hogsmeade, is home to an entirely magical population. The vast majority of witches' and wizards' locations are integrated within the wider non-magical area. Wizards will often live in small communities of several families within Muggle villages such as Godric's Hollow in the West Country (home of the Dumbledores and the Potters) or Tinworth in Cornwall. The all-wizard Weasley, Diggory, Lovegood, and Fawcett families live in the Muggle village of Ottery St Catchpole, presumably near the real town of Ottery St Mary, in Devon. Many wizarding houses in the Harry Potter books are depicted as being on the outskirts of towns, usually isolated from most of the town.
Likewise, the wizard shopping precinct Diagon Alley lies in central London, just off Charing Cross Road. The Hogwarts Express departs from the real King's Cross Station, albeit from Platform 9¾. These locations are hidden by a combination of Muggle-repelling charms, illusions, other magical protections (many magical locations, such as the island of Drear off the coast of Scotland, and the wizarding prison, Azkaban, are rendered "Unplottable," or impossible to locate on a map) and depend on the natural tendency of everyday, non-magical people to ignore anything they cannot explain or understand. Hogwarts Castle appears as abandoned ruins to any Muggles close enough to see. Although wizarding society lives for the most part directly alongside Muggles, interaction between the two communities is virtually non-existent. Few wizards are aware of basic Muggle culture (for example, as a rule, wizards do not understand Muggle clothing customs). On the odd occasions when it may be necessary for a wizard or witch to dress in Muggle clothing, the result is usually comical. While the series is set in Great Britain, the wizarding world has locations throughout the globe such as Beauxbatons, Durmstrang and evidence that witches and wizards live in other countries is referred to in Harry Potter and the Goblet of Fire when it describes many people at the Quidditch World Cup speaking foreign languages.
Below is the complete list of magical beasts mentioned in the Harry Potter universe. Blood-Sucking Bugbears,Banshees, Bicorns, Boggarts, cockatrices, hinkypunks, and Dementors have been mentioned in the series but do not appear in Fantastic Beasts. Nor is the Blast-Ended Skrewt (a hybrid of manticores and fire crabs) mentioned in Fantastic Beasts. Those creatures that Rowling took from myth and folklore have links to their mythological articles.
Acromantula
Ashwinder
Augurey
Basilisk
Billywig
Blast-Ended Skrewt
Boggart
Bowtruckle
Bundimun
Cerberus
Centaur
Chimaera
Chizpurfle
Clabbert
Crup
Crumple-Horned Snorkack
Demiguise
Dementor
Diricawl
Doxy
Dragon
Antipodean Opaleye
Chinese Fireball
Common Welsh Green
Hebridean Black
Hungarian Horntail
Norwegian Ridgeback
Peruvian Vipertooth
Romanian Longhorn
Swedish Short-Snout
Ukrainian Ironbelly
Dugbog
Erlking
Erumpent
Fairy
Fire Crab
Fire Slug
Flobberworm
Fwooper
Ghoul
Glumbumble
Gnome
Graphorn
Griffin
Grindylow
Hippocampus
Hippogriff
Hinkypunk
Horklump
Imp
Jarvey
Jobberknoll
Kappa
Kelpie
Knarl
Kneazle
Leprechaun
Lethifold
Lobalug
Mackled Malaclaw
Manticore
Merpeople
Mermaid
Merrow
Selkie
Moke
Mooncalf
Murtlap
Niffler
Nogtail
Nundu
Occamy
Phoenix
Pixie
Plimpy
Pogrebin
Porlock
Puffskein
Pygmy Puff
Quintaped
Ramora
Red cap
Re'em
Runespoor
Salamander
Sea Serpent
Shrake
Snidget
Sphinx
Streeler
Tebo
Troll
Mountain
Forest
River
Unicorn
Vampire
Werewolf
Winged Horse
Abraxan
Aethonan
Granian
Thestral
Yeti
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Armageddon26
2/28/2011
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