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SuperFight 001: Batman v Wolverine

Good Evening Nerds and Geeks! Welcome to the fightclub where you decide the fate of the fighters. Introducing today's fierce combatants. On the Blue Corner, fighting from a secret batcave somewhere in Gotham City, it's the Dark Knight Detective... Bruce "BATMAN" Wayne. On the Red Corner, originally hailing from Alberta, Canada, now fighting from the X-Mansion of Westchester County, the mutant known as Logan, the Weapon X... James "WOLVERINE" Howlett.
THE RULES:

• The character's abilities, powers and resources is based on the version of the character in the picture.

• Characters abilities and resources are limited to what they "regularly" have.

• Combatants should be acting within their character.

• The fight doesn't need to be a deathmatch, if a character can incapacitate his/her opponent that is considered a win.

• Combatants doesn't have any prior knowledge of their opponents abilities, resources and traits.




THE ARENA:

• Abandoned Mall. Anything within the mall, can be used by a character to his/her advantage.




SCENARIO:

• Combatants wake up inside a futuristic pod. On a HUD, a simple digital message is flashed for our fighters.

'- "To save your reality, defeat your opponent."

• A series of mechanical click replaced the message with a countdown timer. The fighters are given 7 days to meet their goal.

• A strong hiss sound, releases the air in the pod. Strong hydraulics opened the metallic door, the superfight has begun...




TALE OF THE TAPE:


Abilities

• Aviation: Bruce is highly skilled in flying aircraft, such as the Batplane.

• Business Management: As the CEO of Wayne Enterprises, Bruce Wayne has extensive skill and experience in business management.

• Deception: According tAlfred Pennyworth, Bruce is quite adept at lying.

• Driving: Bruce is highly proficient at driving cars, such as the Batmobile.

• Firearms: Bruce has displayed great marksmanship with the special guns he has constructed, such as his grapple gun, gas gun, and sniper. Bruce has alsshown great skill with pistols and rifles, although this was only displayed in a nightmare of his.

• Gadgetry: Bruce is highly skilled in constructing and utilizing various gadgets.

• Genius Level Intellect: Batman is a brilliant detective, strategist, and tactician. Given his lack of superpowers, he often uses cunning and planning toutwit his foes, rather than simply "out-fighting" them.

• Hand-to-Hand Combat (Advanced): Bruce is a highly accomplished combatant, and was able tswiftly and easily defeat a large amount of armed thugs.

• Indomitable Will: Although he has nsuperhuman powers, Batman's unstoppable determination and strength of will make him an extremely formidable opponent.

• Interrogation: Batman is adept in interrogation techniques, which is accompanied by his frightening appearance.

• Intimidation: Batman has the ability tinstill great fear in others. His appearance caused a group of victims tbelieve him tbe some sort of devil.

• Investigation: Batman is a highly skilled detective, and is capable of observation and inductive and deductive reasoning.

• Mechanical Aptitude: Bruce is proficient at combat driving, and is likely trained and proficient in basic vehicles operations.

• Multilingualism: Bruce is capable of speaking multiple languages.

• Stealth: Bruce is a master of stealth, capable of staying out of sight of enemies, and breaching high security facilities without being detected.

• Tactical Analysis: Bruce is a master at formulating and executing plans.

• Thievery: Bruce is capable of breaking inthigh security facilities, and retrieving objects, without being detected.

• Throwing: Bruce is highly skilled in throwing his batarangs with great accuracy.

• Weaponry: Bruce is adept in the use of various weapons, such as his batarangs and multiple gadgets. He has used his grapple gun as an improvised melee weapon, and was alsable tquickly pick up and use a knife as a weapon in mid-combat.



source: http://dc.wikia.com/wiki/Bruce_Wayne_(DC_Extended_Universe)









Powers

• Regenerative Healing Factor: Wolverine's primary mutant ability is the "mutant healing factor". This allows him to recover from virtually any wound faster and more extensively than a normal human being. He can regenerate from most wounds in a matter of seconds. His healing powers also grant him immunity to all earthly diseases/illnesses and most effects of alcohol, drugs, and toxins.

• Delayed Aging: In addition, his healing factor provides him with an extended lifespan, immensely slowing his aging process if not being ageless. Wolverine was born sometime in the early 19th century. Although over 190 years old (as of 2023), Wolverine retains the health, appearance and physical vitality of a man in the physical prime of his life.

• Superhuman Strength: Thanks to his healing factor and Adamantium skeleton, Wolverine is able to lift up to 1 ton.

• Superhuman Senses: Wolverine possesses superhumanly acute senses that are comparable to those of certain animals. He can see at far greater distances, with perfect clarity, than an ordinary human. He retains this same level of clarity even in near total darkness. His hearing is enhanced in a similar manner, allowing him to detect sounds ordinary humans can't or to hear at much greater distances. He is able to recognize people and objects by scent, even if they are well hidden. He can track a target by scent, even if the scent has been greatly eroded by time and weather factors, with an extraordinary degree of success. Wolverine can also use his keen sense of smell to detect lies due to chemical changes within a person's scent. These senses stem from, at least partially, his constant cellular regeneration, as are his enhanced physical capabilities.

• Superhuman Speed: Is able to run faster than 30 mph.

• Superhuman Endurance: Thanks to his regenerative powers, Wolverine's fatigue toxins are halted for hours, allowing him to engage in physical activity for far longer than a normal human can.

• Superhuman Reflexes: Has greater reflexes than a normal human.

• Superhuman Agility: Has greater agility than that of a normal human.

• Insulated Weather Adaptation: Wolverine's body is highly resistant to certain elemental extremes, particularly cold, to the extent that he can sleep nude in subarctic conditions with no apparent injury.

• Bone Claws: Wolverine possesses 3 bone claws harnessed in each forearm, which come out through the skin between his knuckles. His flesh bleeds every time he "pops" his claws but his healing factor quickly stops it. The claws are able to cut through flesh, bone, and other materials. Thanks to his healing factor, whenever the bone claws are damaged or removed, they regenerate quickly, as shown when he had his Adamantium claws severed from his arms and his bone claws regenerated in place of them.



Abilities

• Expert Combatant: Due to his advanced age and experiences in various wars, Wolverine is well-versed in unarmed and armed combat and self-defense.

• Weapons Proficiency: Wolverine is proficient in handling any firearms thanks to his war experiences.



Weaknesses

• Adamantium Weapons: It can penetrate Wolverine's Adamantium-laced bones.

• Decapitation: If Wolverine's head was to be decapitated, he won't be able to regenerate/heal himself and thus, killing him.

• Drowning: Just like any other normal human being, Logan is unable to breathe underwater, and the underwater asphyxia proves one of the few ways to effectively kill him[8], despite the fact that he managed to swim away from Stryker's secret facility after falling off a nearby waterfall.

• Post-Traumatic Stress Disorder: The process of adamantium bonding erased Logan's prior memories, and left him with nightmares about the process, although he eventually managed to recover his memories and come to terms with his past.




source: http://marvel.wikia.com/wiki/James_Howlett_(Earth-10005)




VOTE:

Batman v Wolverine
Batman
Wolverine
0 Yes
0 No
P0llMaster
8/12/2016

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